Dice rolling

Discussion in 'Chastity and orgasm denial' started by BavarianWoman, Apr 17, 2023.

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  1. BavarianWoman
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    BavarianWoman I rule

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    Hello anybody

    I am a newbie keyholder and I will have to decide soon.
    I am considering dice rolling as a way to set release periods. This could relieve me from making decisions and and might provide an upper limit to find his cosense.

    Any suggestions?
     
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  2. good2fun
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    good2fun Long term member

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    https://www.fortunewheel.com/

    you can create your own wheel.
     
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  3. BavarianWoman
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    BavarianWoman I rule

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  4. handsolo
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    handsolo Long term member

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    Keep it simple. Two sets of three dice. The first set is the duration of a teasing session. The second set is how long he is expected to control himself before a release is permitted. Obviously, if the second set produces a higher number, he will not be allowed a release. If it's a tie, perform the tease duration, and roll again. If he doesn't manage a release in the allotted time, he loses his chance.

    The difference between the numbers is the next lockup duration. I call it Good Dice/Bad Dice.

    Tinker with the numbers of dice and the duration multipliers until you're getting the results you want. If you buy two sets of differently colored dice, you can roll and calculate the results in a few seconds, and then plans will be made without any decision on your part.

    You can decide if he sees the roll, and he knows his expectations, or if you want to keep some or all of the results to yourself until you issue him the orders.

    You can add to the intensity by adding consequences to asking for permission to release before the time allotted by the dice. This could be withdrawal of teasing for a set time, adding to the subsequent lockup, pain play immediately or accumulated and doled out after, etc. This is particularly insidious if the durations are kept from him, and he has to decide whether to risk a request.

    Using a dice simulator, I just got:

    3/12: A brief three minute tease, and a nine day lockup. Tough break.

    10/12: A ten minute tease, followed by a two day lockup. Too bad!

    14/6: Fourteen minute session, he may be granted permission to release if he asks after six minutes. Oh, and the session lasts for the full 14 irrespective of whether he spills, so there's a potential for lengthy POT depending on when he lets go. He'll then have eight days to ruminate on the results of his performance.

    You can complicate it as much as you want from there. Using two dice results in a lot of ties, making for more prolonged teasing. More dice makes for more consistent results, but the outliers can be whoppers.

    You can always add or remove dice, particularly on the fly (if is behavior is not up to snuff, remove Good dice and/or add Bad dice). You can also use dice with other than 6 sides... A couple ten sided dice for the tease duration and a couple twenties for permission would be a much greater challenge.
     
  5. Marcus_Fappington
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    Marcus_Fappington Mid-Life Crisis Haver

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    The one I made up for 1D6 for sexual boons/gifts:
    6 - PIV sex
    5 - blow job
    4 - hand job
    3 - observed masturbation
    2 - ruined orgasm
    1 - extend denial period (could be a day, could be a week)

    For your purposes....hmm. Well you don't want 1 to be an option, so you need to roll multiple dice.

    What's your minimum denial period? You need to roll that many dice.

    Let's say your minimal denial period is 5 days. And you don't want the maximum to be too long, you'd roll 5D4 (4 sided dice) which makes the minimum:
    5 days
    maximum:
    20 days

    You can get these type of dice at any gaming store around Germany, like nerd stores where they sell dungeons and dragons stuff.
     

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  6. Kiye
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    Kiye subslut of Vylette

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    Up to you, if you like the idea of incorporating a dice roll then go for it!

    Just need to decide how often you roll the dice. Once a week? Then you know eventually he will get out if it's a 6-sided die. Could always add extra rolls for sub-par behaviour.
     
  7. BavarianWoman
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    BavarianWoman I rule

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    Thanks for the sugestions. My main point is that I don't want to be in charge for the duration, at least not yet in our trial. I need some support.
     
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  8. BavarianWoman
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    BavarianWoman I rule

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    I want to have an average duration of about seven days and I made a comparison between two usual dices and a speacial twelve sides one.
    I am not happy with too short or too long periods. I marked the undesired results in the picture. I tend to two dices.
    Is that too strange? I am a math girl.
     

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  9. BavarianWoman
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    BavarianWoman I rule

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    It displays the probability measures.
     
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  10. Kiye
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    Kiye subslut of Vylette

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    You could just use a random number generator app and then you set the limits to whatever you want. (ie random number between 4 and 10) better yet get custom dice that only has numbers on it that you want.
     
  11. BavarianWoman
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    BavarianWoman I rule

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    App with custom range, thank for that.
     
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  12. Servus
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    Servus Long term member

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    Just replace the number of eyes you dont want by something.

    12 in addition to chastity do the housechores for 12 days. 3 footmassage.
    2 tie the balls up.
    For example.

    Of course he is allowed to roll the dices again then.
    Besides that, I think two dices are more thrilling.

    Another possibility would be to use more dices and calculate the checksum which isnt allowed to be bigger than XYZ.

    24 eyes would be six. 18 would be nine. 30 three and so on.
     
  13. Giles_English
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    Giles_English Chaste slave

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    You could also get a "Ksafe" timer safe for the key, so once the duration is set you need not revisit the decision.

    Regarding dice: just specify roll two dice, but specify that results of 2,3 and 12 count as 7.
     
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  14. Echo321
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    Echo321 Long term member

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    When we first started we did a simple dice game with two rolls of the dice.

    First one was weeks (1-6)
    Second was denial type (even was no cumming at all, odd was ruined orgasms only)
    At the end I was allowed a real orgasm and she rolled again.

    Granted we moved on to a customized wheel after a while but when starting this made it incredibly easy for her to figure the whole dynamic out without feeling guilty.
     
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  15. Marcus_Fappington
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    Marcus_Fappington Mid-Life Crisis Haver

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    Simple then. Roll 2 six sided dice and either drop all results below n (your "too low" duration) or add x to ensure you don't drop below your minimum. However, the average of rolling 2 six sided dice over many rolls is 7. That's well known.
     
  16. BavarianWoman
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    BavarianWoman I rule

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    If I drop below my desired minimum I will ruin him. Than we are both unhappy:)
     
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  17. BavarianWoman
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    BavarianWoman I rule

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    Many good suggestions here. I think, I have an idea.
     
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  18. bones_bones
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    bones_bones Active member

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    Get a D&D dice set. It has 4 sided to 20 sided. Which dice you use is how cruel you want to be. We don’t use it for days of lock up. My wife had used it for a chance to have an orgasm that chance is from 5% to 25% depending on her mood.
    I’ve seen a 100 sided dice, but we don’t have one.
     
  19. littleguy3
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    littleguy3 Adoring husband

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    Do you ever use Excel or Google Sheets or some spreadsheet tool for very simple stuff?

    I have a simple spreadsheet for rolling 2 - 6 sided dice (2D6) that you can plug the number of days or weeks until his next release for each possible roll of the dice, 2 thru 12. It has the odds of each possible roll. Then with a column that calculates average outcomes, you can easily see what the the average roll would be. The idea is that you can plug in different release periods and get to the desired average outcome of 7 days or, in our case, greater than 1 month.

    This way you can control the least amount and maximum amount. Our minimum is 4 weeks (highest odds) and the highest are 10 and 12 weeks (lowest odds). Would you like to see it?
     
  20. BavarianWoman
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    BavarianWoman I rule

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    Thanks for your ideas. I think, I found good ideas here. But I must admit, actially throwing dices is a nice haptic experience. I think I will go for that, the extreme events will be rare.
     
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  21. Giles_English
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    Giles_English Chaste slave

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    Just remembered! You can get something called an "average" or "averaging" dice, marked: 2, 3, 3, 4, 4, 5.

    Two of those would give you a range of 4-10, but mostly around 7.
     
  22. BavarianWoman
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    BavarianWoman I rule

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    Thanks, that is a nice idea, to modify the dices.
     
  23. Giles_English
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    Giles_English Chaste slave

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    I think you can buy dice like that for not much money, e.g. on ebay.
     
  24. BavarianWoman
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    BavarianWoman I rule

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    There is a hundred years old toy shop in the center of Munich. Looks like jars of candy. I will check there first.
     
  25. Marcus_Fappington
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    Marcus_Fappington Mid-Life Crisis Haver

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    3x D4 + 1
    I like the +1 idea. Any gamer is familiar with roll bonuses or penalties. You can factor this into your game. If he's bad, he gets +days added to the roll. If he's been good maybe he gets a minus days.

    Sample rolls could be:
    4, 2, 1 + 1 = 8
    1, 1, 1, + 1 = 4 (minimum)
    4, 4, 4, +1 = 13 (maximum)
    2, 2, 2, + 1 = 7
    3, 2, 4 + 1 = 10
    etc.

    Actually you may not want to have a default plus or minus. Attached is the statistics on rolling 3D4.
     

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