Hi Fellows. Anybody constructing cages etc. using Fusion 360? I struggle to create the cage portion...
Hi Josie, so do you have any tips how to design/create something like a p*-tube in F360? I am used to construct technical stuff w. F360 but never got into the forms etc. Any hint for good learning vids? (already watched quite a few on youtube but still wondering how to create a good tube-design that also fits to specific measurements) Question: would you be willing to share a F360-design-file so I could go through it and understand how you do it?
I don't have any F360 files I am willing to share - I've posted a number of STL files that can be printed to wear, but the base files stay with me. Creating a tube? create an arc and try the pipe command. Want bars on the outside? project a sketch onto said tube, and use those lines to create pipes. Most everything in my shop is just "pipes" in various lengths and shapes! https://www.shapeways.com/shops/josielynn-s-body-jewellery
Hi Josie, thanks for the hints. Thing is, I'd like to construct a tube somewhat similar to the tubes of the HT2 or even an CB6k. These are not just round but have a "body following form", right? That's where I'm struggling...
I don't know F360, but in another package I tried this. Add a toroid (doughnut) of suitable size, then cut most of it away leaving a 20 or 30 degree segment, then create an end cap.
You'll probably want to work in the sculpt or patch workspace to really get a good penis-head-like shape. I've had thoughts on how to accomplish in the model workspace (engineer head here rather than art head), and creating an oblong mushroom shape is a real challenge for me. I actually prefer the more open design, so it hasn't been something I've spent much time try to solve.
Absolutely the same here. I am quite good at constructing things in the model workspace but still fight with the sculpt/patch mode. It is a bit tricky to construct things in a precise way there. Also the thousands of dependencies sometimes drive me crazy. My I should invest some time in learning to us openScad...
I remember doing this back in my university days as a "teapot" example. You create the outline as a basic line/sketch, then revolve the line to turn it into a 3d form. Here's a tutorial I found on YouTube: The idea is the same for creating the end of the penis tube. You can also create a circle and then extrude along a path to create the penis tube with a curve. It's maybe helpful to think of it as always trying to break things down into their most basic shapes and then work out how to to model and join them up.